Titles and categories scraped by algorithm from on-line sources:
Pattern Number: 98Pattern Title: Circulation Realms
Category: Buildings
Sub-Category: The overall arangement of a group of buildings
Up links: 95 Building Complex 96 Number of Stories
Horizontal links:
Down links: 53 Main Gateways 67 Common Land 100 Pedestrian Street 99 Main Building 101 Building Thoroughfare 114 Hierarchy of Open Space 115 Courtyards which Live 102 Family of Entrances 110 Main Entrance 120 Paths and Goals
Link to source: http://www.patternlanguage.com/apl/apl98/apl98.htm - requires US $5/month subscription to access
Link to Google Books: 98 Circulation Realms - look for result showing just pattern number and title
Summaries of content, keywords and links generated by algorithms. Thank you smmry.com:
Summary 1: Choose the realms so that each one can be easily named, so that you can tell a person where to go, simply by telling him which realms to go through.
Summary 2: The map guides you to the entrance of the largest realm, and from there to the entrance of the next largest realm, and so on.
Summary 3: The realms are: Manhattan, Districts, Realms defined by the avenues, and Realms defined by cross streets and individual buildings.
Summary 4: Each realm has a main circulation space, which opens directly from the entrances to that realm.
Summary 5: The entrances to any realm open directly off the circulation space of the next larger realm above it.
Summary 6: Treat the first entrances to the whole system of circulation realms, the very largest ones, as gateways - MAIN GATEWAYS; make the major realms, which open off the gateways, pedestrian streets or common land - COMMON LAND, PEDESTRIAN STREET; then, make minor realms with individual buildings, and courtyards, and major indoor streets - MAIN BUILDING, BUILDING THOROUGHFARE, HIERARCHY OF OPEN SPACE, COURTYARDS WHICH LIVE; and mark the entrance to these minor realms with minor entrances that still stand out quite clearly - FAMILY OF ENTRANCES, MAIN ENTRANCE..
Keywords: realm build person map make
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